Storytelling through houses in The Sims 2 – Pleasantview (part 1)

It’s no surprise that settings can be, and often are, important parts of a story told through a movie/book/show/whatever other fictional form. But so far, video games (or computer games, or digital games) have not been classified as fictional forms until very recently, and their status as ‘fictional forms’ has been neglected and even rejected.Continue reading “Storytelling through houses in The Sims 2 – Pleasantview (part 1)”